From cube-lovers-errors@mc.lcs.mit.edu Fri May 21 13:55:13 1999 Return-Path: Received: from sun28.aic.nrl.navy.mil (sun28.aic.nrl.navy.mil [132.250.84.38]) by mc.lcs.mit.edu (8.9.1a/8.9.1-mod) with SMTP id NAA07307 for ; Fri, 21 May 1999 13:55:13 -0400 (EDT) Precedence: bulk Errors-To: cube-lovers-errors@mc.lcs.mit.edu Date: Thu, 20 May 1999 20:41:56 -0700 (PDT) From: Tim Browne To: cube-lovers@ai.mit.edu Subject: Re: Huge Cube! In-Reply-To: <015101bea311$641f58a0$60c4b0c2@home> Message-Id: On Thu, 20 May 1999, Roger Broadie wrote: > The big one that you have works pretty well and makes a handsome > display object. There is also a normal-sized cube also with tiles > that is about the most horrible to turn I have ever met - the > shop-keeper even felt compelled to warn of the fact me in advance. The most problematic ones I've come across so far are the "Wisdom" Ball (everything has to be lined up exactly right), Alexander's Star (same), and the Pyramorphix (same). It's a neat puzzle, but it seems to have a mind of its own, many times forcing you to turn a half/direction you don't want to and gets jammed constantly. When you finally do get past the jams, it's completely unexpected and flies at super speed. On top of this, the centres are so sharp that when it happens, it often cuts your fingers. Has anyone managed to come up with a fix for this? My guess is all that would need to be done to fix all of these problems would be to make the edges of the centre pieces more rounded, but I can't be sure about that. > Then there is also a key-ring sized cube (30 cm) [...] Uh... I think you mean 30Mm cube, don't you? :-) L8r. -- Victoria Animart - American Prices, Canadian Currency. | HIT Jedi http://www.focus-asia.com/home/animart | Use the Force, Mike! --------------------------------------------------------+----------------------- "No thanks. I'm trying to cut down." - Michael Garibaldi