From cube-lovers-errors@mc.lcs.mit.edu Tue May 11 13:03:08 1999 Return-Path: Received: from sun28.aic.nrl.navy.mil (sun28.aic.nrl.navy.mil [132.250.84.38]) by mc.lcs.mit.edu (8.9.1a/8.9.1-mod) with SMTP id NAA20945 for ; Tue, 11 May 1999 13:03:08 -0400 (EDT) Precedence: bulk Errors-To: cube-lovers-errors@mc.lcs.mit.edu From: WaVeReBeL@webtv.net Date: Fri, 7 May 1999 13:52:12 -0700 (PDT) To: Cube-Lovers@ai.mit.edu Subject: "Negative" Turning Message-Id: <11000-3733527C-9578@postoffice-123.bryant.webtv.net> When the cube locks up on me, I have to turn the layer in the opposite of the desired direction anywhere from a little jiggle to over 90 degrees in order to straighten out the pieces. I'm sure all of you have to do this too. I'm calling it "negative" turning. Is there another term for this? I do this rather unconsciously now. All this locking up wastes time, especially with numerous unsuccessful efforts. I'm guessing when fractions of seconds count, time spent fixing could be spent doing more turns. I'm wondering, do any of you perform negative turning before starting any turns to prevent a lock up before it starts rather than try and fix it after it happens? Or do you incorporate these negative movements within combos in anticipation of frequent sticky situations? When practicing frequently used combos I have incorporated negative turns into them with some success. Does anyone do this to all moves? It would take a long time to achieve this w/ all of my combos, so I'm looking for someone who has. Would it take longer to do combos w/ negative moves "built in", or just fix the problem when in comes. Or maybe there is someone out there who makes turns so accurately he never experiences this. Thanks. -Alex Montilla-