From bagleyd@perry.njit.edu Thu Dec 21 11:10:52 1995 Return-Path: Received: from perry.njit.edu by life.ai.mit.edu (4.1/AI-4.10) for /com/archive/cube-lovers id AA29087; Thu, 21 Dec 95 11:10:52 EST Received: (from bagleyd@localhost) by perry.njit.edu (8.7.1/8.6.9) id LAA00923 for cube-lovers@life.ai.mit.edu; Thu, 21 Dec 1995 11:17:00 -0500 From: david a bagley Message-Id: <199512211617.LAA00923@perry.njit.edu> Subject: xpuzzles and winpuzz To: cube-lovers@life.ai.mit.edu Date: Thu, 21 Dec 1995 11:16:59 -0500 (EST) X-Mailer: ELM [version 2.4 PL23] Content-Type: text Hi My new puzzles are out again. Here's a brief description: 5.1 Mball and Mlink puzzles now draw sectors faster. All puzzles have a corrected random number generator for 64 bit machines. Border color around tiles/pieces makes it look more realistic. g (& G) for get of old saved configuration (not e). Many other cosmetic changes in the code. I am getting it in sync with MSWindows code (winpuzz). I hope I don't regret announcing this: :) I am busy porting them to MSWindows. So far I only ported one, "xcubes". I think the rest will be easier now that I have my X-Window-System code in sync. I am looking for anyone with MSWindows AND C experience to Beta test and give me some pointers. (If I could get a small team that would be great!) The executable AND source for MSWindows, when completed will be freely redistributable and maintained (as far as I am able to). So far, I am only using windows.h (3.1) to maximize portablity and compiler independance. Cheers, /X\ David A. Bagley // \\ bagleyd@perry.njit.edu (( X xlockmore, new stuff for xlock @ ftp.x.org//contrib/applications \\ // altris, tetris games for x @ ftp.x.org//contrib/games/altris \X/ puzzles, magic cubes for x @ ftp.x.org//contrib/games/puzzles