From hoey@aic.nrl.navy.mil Thu Jul 29 08:36:32 1993 Return-Path: Received: from Sun0.AIC.NRL.Navy.Mil by life.ai.mit.edu (4.1/AI-4.10) for /com/archive/cube-lovers id AA20298; Thu, 29 Jul 93 08:36:32 EDT Received: by Sun0.AIC.NRL.Navy.Mil (4.1/SMI-4.0) id AA08504; Thu, 29 Jul 93 08:36:14 EDT Date: Thu, 29 Jul 93 08:36:14 EDT From: hoey@aic.nrl.navy.mil (Dan Hoey) Message-Id: <9307291236.AA08504@Sun0.AIC.NRL.Navy.Mil> To: Cube-Lovers@life.ai.mit.edu Cc: Dik.Winter@cwi.nl, ronnie@cisco.com (Ronnie B. Kon) Subject: Re: Hint wanted for 4x4x4 Newsgroups: ml.cube-lovers In-Reply-To: <9307290017.AA08740.dik@boring.cwi.nl> Organization: Navy Center for Applied Research in AI Cc: ronnie@cisco.com (Ronnie B. Kon) asks for hints for exchanging a pair of edges: > > I tend to solve using commutators, but I don't see a way here.... The key is that commutators are always odd permutations. So do the move that is an odd permutation of the edges, then use commutators. Dik.Winter@cwi.nl (dik t. winter) shows a neat way of moving most of the cubies affected by the odd permutation into the top slice, where they can be cycled using Ronnie's commutator, which cycles the TB(R), TR(F), and TF(L) cubies: > > . . 0 . > > . . . . > > . . . 0 > > . 0 . . (I'm naming them by their edge and their near side.) I suspect Ronnie is using something like (F Ti F') T (F Ti' F) T (F Ti F') T^2 (F Ti' F). (For this I'm using "i" to mark inside slabs). But you can cycle the FL(T), FR(T), RB(T) cubies directly, using a different commutator. With more effort, there is a commutator that doesn't mess up face centers. We are getting to the part where it's hard to distinguish between the hintable and the obvious, but if people send me email about not being able to figure out what commutators I'm talking about I'll answer, and post them if such nobility is common. >My solution for the 4x4x4 always was: first corners, next edges and finally >centers. Because there are many identical pieces for the centers those are >reasonably simple. It would be much more difficult if each center had its >own place. As I mentioned years ago, I've made places for mine by cutting corners of to clusters of face centers and their neighboring edges on each face. +----+----+----+----+ | | | | | | | | | | +----+---( )---+----+ | | | | | | | | | | +---( )---+----+----+ | | | | | | | | | | +----+----+----+----+ | | | | | | | | | | +----+----+----+----+ It's not that hard to fix the face centers, just time-consuming. It's a good thing we do the edges first, though, or it would be hard to figure where the cuts go. Dan Hoey Hoey@AIC.NRL.Navy.Mil ( So much discussion on this quiescent list will probably flush out someone who wants to unsubscribe. Remember to send your note to cube-lovers-request@ai.ai.mit.edu to avoid annoyance.)