From reid@math.berkeley.edu Wed Apr 29 04:37:32 1992 Return-Path: Received: from math.berkeley.edu by life.ai.mit.edu (4.1/AI-4.10) id AA07345; Wed, 29 Apr 92 04:37:32 EDT Received: from beirut.berkeley.edu.berkeley.edu by math.berkeley.edu (4.1/1.33(math)) id AA13934; Wed, 29 Apr 92 01:37:26 PDT Date: Wed, 29 Apr 92 01:37:26 PDT From: reid@math.berkeley.edu (michael reid) Message-Id: <9204290837.AA13934@math.berkeley.edu> To: cube-lovers@ai.mit.edu Subject: an upper bound on god's number in an earlier message, i promised to pass along any information i obtained about progress on the upper bound for the length of god's algorithm. i've received a copy of the article "rubik's cube in 42 moves" by hans kloosterman, which i summarize below. first here are some caveats: * i haven't verified this algorithm. * throughout, `move' refers to any turn of a single face. i don't know what bound is achieved in the quarter-turn metric. * it may be the case that this algorithm has been improved. please let me (and cube-lovers) know if you have more information. "rubik's cube in 42 moves" by hans kloosterman the algorithm used here is a slight variant of thistlethwaite's algorithm. we work through a chain of subgroups: G_0 = < F, B, L, R, U, D > ( full group ) G_1 = < F2, B2, L, R, U, D > G_2 = < F2, B2, L2, R2, U, D > G_3 = subgroup of G_2 in which all U-cubies are in the U face (thus all D-cubies are in the D face and all U-D slice cubies are in the U-D slice) G_4 = { 1 }. there are four stages: stage i reduces our pattern from G_{i-1} to G_i. the indices of the subgroups are: ( G_0 : G_1 ) = 2048 = 2^11 ( G_1 : G_2 ) = 1082565 = 3^9 * 5 * 11 ( G_2 : G_3 ) = 4900 = 2^2 * 5^2 * 7^2 ( G_3 : G_4 ) = 3981310 = 2^14 * 3^5 the maximum number of moves in the stages are 7, 10, 8 and 18 respectively, for a maximum total of 43 moves. however, in the worst-case scenario of stages 3 and 4, it was checked that no position actually required 26 moves; i.e. we can arrange a cancellation between the two stages. thus stages 3 and 4 together require 25 moves at most, which gives the final figure of 42 moves. it seems to me that a lot of work was done on an algorithm for restoring the "magic domino" (the 2x3x3 puzzle), and these results were applied to stages 3 and 4. mike