Received: from lcs.mit.edu (CHAOS 15044) by AI.AI.MIT.EDU 12 Sep 89 15:29:56 EDT Received: from PO2.ANDREW.CMU.EDU by mintaka.lcs.mit.edu id aa25552; 12 Sep 89 15:20 EDT Received: by po2.andrew.cmu.edu (5.54/3.15) id for Cube-Lovers@ai.ai.mit.edu; Tue, 12 Sep 89 15:20:30 EDT Received: via switchmail; Tue, 12 Sep 89 15:20:27 -0400 (EDT) Received: from frenchtown.andrew.cmu.edu via qmail ID ; Tue, 12 Sep 89 15:19:03 -0400 (EDT) Received: from frenchtown.andrew.cmu.edu via qmail ID ; Tue, 12 Sep 89 15:18:52 -0400 (EDT) Received: from VUI.Andrew.3.20.CUILIB.3.45.SNAP.NOT.LINKED.frenchtown.andrew.cmu.edu.rt.r3 via MS.5.6.frenchtown.andrew.cmu.edu.rt_r3; Tue, 12 Sep 89 15:18:51 -0400 (EDT) Message-Id: Date: Tue, 12 Sep 89 15:18:51 -0400 (EDT) From: "Howard D. Look" To: Cube-Lovers@ai.ai.mit.edu Subject: Solution Algorithm Does anyone have a full-blown, step-by-step algorithm for solving an arbitrarily messed cube that would be suitable in an interactive, graphical computer simulation of the cube? Thanks, Howard Look Carnegie Mellon Univeristy hl08+@andrew.cmu.edu