Date: 1 February 1981 0651-EST (Sunday) From: Dan Hoey at CMU-10A To: Cube-lovers at MIT-MC Subject: Analysis of the 4x4x4 cube Message-Id: <01Feb81 065108 DH51@CMU-10A> The first problem for the 4x4x4 cube is in eliminating positions that arise from whole-cube moves. This was done with the 3x3x3 by keeping the face-center positions fixed, but there are no face centers on the 4x4x4--or there are, but they don't maintain a fixed orientation relative to each other. I standardize the spatial orientation by keeping the DBR corner in a fixed position and orientation. A move then consists of twisting one, two, or three layers parallel to the U, F, or L face. Thus F3' is equivalent to twisting the B face. I will refer to the number of layers twisted as the "depth" of the move. Following David C. Plummer's notation (31 DEC 1980 1210-EST), organize each face of the cube as C L R C R X X L L X X R C R L C. I will assume familiarity with David Vanderschel's analysis of the 3x3x3 case, which was presented in his message of 6 August 1980. "C" faces act as they do in the 3x3x3 case, except that one of them does not move. Corner Orientation Parity (COP) is preserved and Corner Permutation Parity (CPP) changed by every quarter-twist. Depending on the depth, a quarter twist can permute the "L" faces in an odd or an even permutation. Also, "L" faces do not change orientation (or move to "R" positions). Every "R" face is determined by the "L" face (on an adjacent side of the cube) with which it shares a cubie. Thus the arguments for EOP and EPP do not apply. Every quarter-twist is an odd permutation of the "X" faces: either one, three, or five four-cycles, depending on the depth. Letting XPP be the permutation parity of the "X" faces, the Total Permutation Parity TPP=XPP+CPP (mod 2) is preserved by every quarter-twist. Thus the 4x4x4 cube group has at least six orbits, according to COP (mod 3) and TPP (mod 2). The basic upper bound of 7! Corner Permutations 3^7 Corner Orientations 24! L Permutations (which determine the R permutations), and 24! X Permutations, divided by six, yields an upper bound (of about 7.072*10^53). I have run Furst's algorithm on the problem, and my program claims that all these positions are reachable. To calculate the number of reachable color patterns, note that there are 4! permutations of each quadruple of "X" faces which are indistinguishable. However, the TPP constrains the XPP so as to reduce this by a factor of two. Dividing 7.072*10^53 by (4!)^6/2 yields 7.401*10^45. [At this point, you may find it instructive to view the message before last, which analyzes the 5x5x5 cube in the context of this message and the one immediately preceding. I regret the accidental disorder. These three are all for now, although I have results on tetrahedra, octahedra, and a dodecahedron which I am in the process of writing up.]