Date: 8 January 1981 20:06 cst From: VaughanW.REFLECS at HI-Multics (Bill Vaughan) Subject: Befuddled by BFUDLR To: CUBE-LOVERS at MIT-MC cc: VaughanW.REFLECS at HI-Multics This is a plea for another notation. BFUDLR is sufficient to describe anything. So what? It's about as readable as a LISP s-expression, as rich as the average grad student, and (my particular gripe) it's impossible to express an elegant sequence in it and keep any of the elegance. I want to keep this short, so I'll only give a few examples. The first is the Sprat Wrench. BFUDLR calls it: RL'URL'BRL'DRL'F. But the way most everyone does it, it's: (XU)*4, where X means "move the LR slice clockwise as viewed from the left." The next example (I don't know its name) flips all top and bottom edges. BFUDLR calls it: LRUDFBLRUDFB. Interesting, but this is nicer: (R-B-)*3, where "foo-" means "foo antislice" and is done by twisting foo and its adjacent slice clockwise 1qtw, then twisting foo another qtw. A move yielding (RF, BL, RB) has been published (Don Woods 6 Jan 81) in BFUDLR as: BRL'D'RRDR'LB'RR. Now where's the symmetry in that? But annotate the same move BXB'RR.BX'B'RR (X as in first example) and you can see how pretty it is. And it's a lot easier to remember. The key is that the fixed orientation of the center cubies shouldn't be a sacred cow. Often, keeping a corner cubie as a fixed point will yield a far more natural notation. The commonest compound moves: slice, antislice, and possibly Singmaster's Y and Z commutators, should have specialized notations. A move that I use commonly in solving the cube is a monotwist: Y(f,r)*2.L.Y'(f,r)*2.L'. That's a lot harder to understand as: FR'F'RFR'F'RLR'FRF'R'FRF'L'. I don't have good notations to offer for slice and antislice. What I do with paper and pencil involves overstrikes that my CRT can't handle. Something nice and linear is needed, with all the characters in ASCII. Any suggestions, anyone?