Date: 17 Jul 1980 1358-PDT (Thursday) From: Mike at UCLA-SECURITY (Michael Urban) Subject: Confusion To: lauren CC: cube-hackers at mit-mc Actually, dealing with the cube is a learn-as-you-go experience. The appeal of the cube, which makes it superior to Soma, or "Instant Insanity", etc, is that you actually have to analyze what's going on in order to approach the solution. For example, I began by learning how to put one face right; this required certain simple transformations that were useful later. As you go, you develop your own heuristics for moving the faces you need around without messing up what you've done so far. I can do the whole thing from an arbitrary starting position in around 20 minutes; I'm still not very adept at moving corners around. Even after you have solved it, there are still things to do with the cube, including improving your personal algorithm, as well as creating nifty patterns, etc. A Worthy Toy. According to "Games & Puzzles" magazine, Rubik is the Hungarian fellow that devised this evil little time-stealer. The article also impies a 2x2 version is in the works, which is even harder to understand mechanically than the 3x3 version. How the heck IS the thing put together, anyhow? Mike -------